Blog Feed en Fri, 02 Jun 2017 18:49 CEST is a Counter-strike : global offensive servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Play Operation Hydra Fri, 02 Jun 2017 18:49 CEST

Operation Hydra features the all-new Operation Hydra Events--a 2v2 competitive mode, a 5v5 mode that requires broad weapon proficiency, and twists on classic game rules including a chance to play using a special heavy armor, low-gravity sniping, team deathmatch, knife and zeus-only, and others. There's more - Operation Hydra features a set of new and returning community maps available for casual and competitive modes, along with a full Guardian Mission campaign, an Operation Coin upgradable to the new Diamond level, an Operation Journal with friends leaderboards, the opportunity to gain extra XP, Operation weapon drops, and the all new Operation Hydra Case!]]> Switch To HTTPS Tue, 10 May 2016 01:06 CEST
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Play Operation Bloodhound Mon, 01 Jun 2015 17:47 CEST
The Global Offensive is ever changing, and with new conflicts comes new places to do battle… which you’ll get to experience FOR FREE. 

Log – Cut down more than trees, as a long-ranged battle breaks out at a logging facility. 

Rails – A decrepit rail yard becomes an industrial killing field in this night-time engagement. 

Resort – Once a temple to excess and wealth, the luxurious Elysee Resort has been transformed into a high-stakes firefight. 

Zoo – Terrorists have arrived at the Bay Area Zoo, and they didn’t come for the dolphin show. 

Fan favorites Season and Agency are also making their triumphant return with Operation Bloodhound. 

In addition to maps, all players will now have the ability to improve their Profile Rank by earning XP. As you increase your Profile Rank, not only will your CSGO profile evolve to show off your new title and icon; but the first time you rank up each week will earn you a weapon drop. 

Like the operations before it, The Operation Bloodhound Access Pass come with a challenge coin and journal to track your progress… however the addition of Profile Ranks calls for something extra special. By purchasing the Access Pass, your earned weapon drops are pulled from exclusive Bloodhound weapon collections (Cobblestone, Cache, Overpass, Gods and Monsters, The Rising Sun, and Chop Shop). 

Also included in the Access Pass are two brand new campaigns: Marksman and Revolution… each campaign brings with it a unique story, exclusive co-op challenges, and plenty of opportunities to earn xp. 

Each Falchion Weapons Case contains a chance at one of 16 community-created weapon finishes, as well as a chance to gain a new (and deadly) addition to the knife family: The Falchion. This wicked blade can only be found in this operation exclusive case. 

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Release Notes for 3/31/2015 Wed, 01 Apr 2015 21:54 CEST


– Operation Vanguard has come to a close.


– Train has been added to the Active Duty map pool.
– Nuke has been moved to the Reserve map pool.


– Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
– Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
– Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
– Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
– Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
– Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
– Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works:
– Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
– Increased Tec-9’s damage fall-off to reward players that close engagement distance.
– Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
– Lowered scoped movement values for AWP and Autosnipers.
– The accuracy of the MP9, MP7, and Mac-10 have been improved.


– Trade up contracts work on StatTrak weapons.
– There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.


– Fixed the server browser showing the map workshop path in the “Map” column.
– Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
– Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
– Server browser will save the layout changes made between game sessions.
– Updated the first time server browser pop up message.


– Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
– Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
– Added Flavor Text to the Bank collection.


– Add surround sound support (quad/5.1) on Linux.
– Marked nav commands as a cheat to protect against potential server exploits.
– Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
– HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
– Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
– Optimized the process of logging in players to matchmaking backend during game updates.


–Opened up skybox around Long A double doors, Catwalk and Short
–Improved visibility around blue car in Long A
–Fixed render distance on a crate in CT spawn

–Opened up skybox around back of apartments
–Simplified sides of CT sniper window in mid
–Raised cover slightly in upper mid
–Fixed visibility through a crate in Bombsite A

–Opened up and simplified Bombsite A
–Added back stairs to pit near Bombsite A
–Opened up semi-open door in bathrooms, fountain side

–Smoothed out movement in Bombsite B
–Removed corner on left side of T tunnel into Bombsite B
–Haystack near Long A now requires a jump to get on top

-Train (Thanks c0tton and adreN!)
–Various optimizations
–Removed collision at top of ladders
–Pushed Bombsite A further back towards CT side
–Added a third train car to A site to reduce amount of long sightlines
–Added a peek-position inside T main
–Opened up area on the left side of T main exit
–Moved dumpsters in Ivy
–Raised crane in Bombsite A
–Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
–Prioritized CT spawn positions

–Fixed an exploit boost at A
–Added a decal indicating the boundaries of the A bombsite’s plantzone
–Made white tarps on crates more spammable (Thanks Mod645!)
–Fixed shadows casting into A main shed from boost spot
–Improved readability from middle to A site container

–Added back to map rotation

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